AudiofieldsLet’s talk
The spatial audio platform

Synthesizing.
Audio.
Reality.

We make sound spatial.
Turning your ideas into
a new acoustic reality.

Find your way in.

One platform.
Your possibilities.

Choose where you want to take sound.

01 / TechnologyMove objects. Shape spaces.

Think in sound.
Beyond channels.

Sound is more than a signal from a loudspeaker. It has a position. A movement. A space.

Audiofields combines object-based audio with sound field synthesis. You create a spatial scene. The rendering engine translates it for the loudspeaker configuration.

From immersive live productions and variable room acoustics to research and automotive: one technological foundation, many acoustic worlds.

HyperGrid / Scalable spatial resolution

Think in spaces.
Beyond speakers.

At the forefront of wave field synthesis, Audiofields lets you shape sound around spaces rather than fixed speaker setups. HyperGrid scales spatial rendering across rooms and loudspeaker configurations. Create a perceived sound space that extends beyond the room’s physical architecture — in width, depth and height.

Move the audio object in XYZ, or let it travel through the dome. Choose 16, 32, 64, 128, 256 or 512 speakers: the scene stays the same, the spatial resolution changes.

Paused
Spatial resolution
Conceptual visualisation · normalised coordinates
Illustrative proximity response, not actual rendering weights
HyperGrid16 loudspeakers / XYZ
HyperGrid spatial domeA conceptual hemispherical loudspeaker layout with X, Y and Z axes and one adjustable sound object.Audio object 01AUDIOFIELDS / HYPERGRID

Drag freely in the dome · Sliders control XYZ
Shift-drag for the floor plane · Keyboard arrows to move

Loudspeaker Proximity glow Sound object
Render groups / One signal. Many objects.

Move together.
Shape the timing.

Bring audio objects together around a group node. Move the group as one, or place its objects individually. Compare a shared pulse with distance-based delays.

Room / Top view2 groups · 8 audio objects
Two render groups in a roomTop view. Group 01 and its four objects pulse together. Group 02 sends a pulse outwards from its centre. Objects respond when the pulse reaches their distance from the node. Drag nodes to move a group; drag individual objects to rearrange them. Arrow keys also move the selected node or object. 01 / SYNCHRONOUS02 / DELAY OVER DISTANCE AUDIOFIELDS / RENDER GROUPSCONCEPTUAL ROOM
Group node Audio objectDrag a node or object · Arrow keys to move

01 / In syncOne group pulse. All four objects respond together.

02 / From the centreThe pulse travels outwards. Nearby objects respond first; more distant objects respond later.

Illustrative signal timing and distance scale · No audio playback
02 / Software & RenderingFrom an idea to a sound field.

Your sound.
Your workflow.

Creative control, adaptable room acoustics and the processing power behind them. Discover the building blocks of the Audiofields platform.

01
Object-based mixing

ARTIST

Place and move sound objects in space. For immersive productions, real-time control and integration into professional audio workflows.

02
Variable room acoustics

ARCHITECT

Shape the acoustic character of a room. Convolution processing and sound field rendering open up new sonic atmospheres.

03
Rendering Engine

CORE

The hardware platform for ARTIST and ARCHITECT. Designed for continuous real-time processing of complex object-based audio scenes.

Planning a new workflow or your own integration?Request a software demo
03 / Applications

Space for
great emotion.

Live sound. Theatre. Opera. Installation.
Audiofields gives creators and integrators the tools to bring sound and space together.

Explore Pro Audio
Beyond the venue
Isometric modern saloon wireframe with four salmon audio objects at seat positions and mint loudspeaker points

Spatial audio in motion · Conceptual illustration

Seat-position audio objects Loudspeakers

New spaces.
Same vision.

From spatial audio research to the road. Mercedes-Benz brings Fraunhofer IDMT’s Audiofields technology into series production, with the all-electric CLA as the first model in 2025. We help automotive teams integrate object-based rendering for immersive in-car experiences.

Explore Automotive Mercedes-Benz · Read the case
04 / For VenuesAt the forefront of spatial sound installation.

Integration experts.
Worldwide.

With more than 100 installations in operation, Audiofields brings extensive integration experience to projects worldwide.

Together with our specialist partners, we plan and deliver seamless sound experiences for theatres, opera houses and cultural spaces. From the first idea to the installed system, we connect the technology, the space and the people who make it work.

Immersive sound installation at Zurich Opera HouseSpaces for performance.
Designed to be experienced.
Your venue. Our shared expertise.

One space.
A seamless experience.

We bring Audiofields technology and the right partners together around your project. Spatial sound, variable acoustics and the operator workflow are considered as one connected installation.

Discuss your venue Explore installed projects
01 / Understand

Start with the space.

Your programme, architecture and audience shape the brief.

02 / Design

Bring the system together.

We work with specialist partners on the technology and integration approach.

03 / Deliver

Make it work in practice.

Installation, commissioning and handover connect the system to your daily operation.

05 / Selected projectsSpatial sound. Real experiences.

Hear the difference.
Experienced worldwide.

Selected references from the Audiofields project portfolio
06 / Partner & AllianceBuild on Audiofields.

Your vision.
Our technology platform.

You create products and experiences. We provide the spatial audio technology behind them.

From integrating a proven solution to developing something together, we find the right framework for your collaboration.

Use Audiofields

Standard
License

License the Audiofields software for your system, without joining the partner programme.

Explore licensing
Build your engine

Partner

Bring Audiofields into your own rendering engine, built to our hardware specifications.

Explore Partner
Build your product experience

Alliance
Member

Make the software experience your own through co-branding and closer development collaboration.

  • Branded interface and software updates
  • Custom feature development
  • Extended support and roadmap access under NDA
Explore Alliance
AudiofieldsAlliance member

Pan Immerse 4D Audio

A complete product universe. An integrated control experience. A dedicated Pan identity.

Explore the Alliance example
Pan Immerse 4D Audio Engine in Pan Acoustics branding

Programme details, supported platforms and support scope follow the agreement. Contact us to discuss custom feature development.

How does a collaboration begin?+

We discuss your application, target platform and technical requirements. Qualification and, where needed, a confidentiality agreement are followed by a technical evaluation. Together, these establish the integration scope and the right partnership.

Can I buy a standard licence without a partnership?+

Yes. Audiofields products are also available under a standard licence, alongside the Partner and Alliance programmes. We can help you find the right configuration for your project.

07 / Let’s make it spatial.Audiofields / transfer function

What’s
your idea?

A production. A new space.
A product that goes further.
We’d love to hear about it.

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info@audiofields.de
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